AI Insights · Timothy · January 2022
Top 5 Slime Games on Android in South Africa Q4 2021
Discover the performance trends of the top 5 slime games on Android in South Africa during Q4 2021, including insights on downloads, revenue, and active users.
In Q4 2021, the top 5 slime games on Android in South Africa demonstrated varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:
Goo: ASMR Slime Simulator from EXOMIND saw its weekly revenue peak at $45 in mid-October, then gradually decline to $15 by the end of December. The game experienced a notable spike in downloads with 1.9K in mid-November, but this was short-lived. Active users peaked at around 2K in mid-November before declining to approximately 255 by the end of the quarter.
World of Slime Simulator Games by Tech Consolidated Inc. had modest weekly revenue, mostly hovering around $6-$9, with a slight dip to $3 in December. Downloads fluctuated, peaking at 350 in mid-December. Active users showed a steady increase from 65 in late September to 309 by the end of December.
Fluid - Trippy Stress Reliever by DoGreat Technologies maintained low but consistent revenue, averaging around $4-$7 per week. Downloads were minimal, with only a few instances of new downloads recorded throughout the quarter.
Super Slime Simulator: DIY Art from Dramaton was a standout performer. Weekly downloads ranged from 1.5K to 2.3K, with a peak of 2.3K in the last week of December. Active users consistently increased, starting at 4.5K in late September and reaching over 7.1K by the end of December.
Virtual Slime by Cider Software LLC had a quiet quarter with minimal revenue and downloads. Active users were also low, with only 56 in early October, decreasing to 47 by mid-October.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.